PUBG MOBILE 4.1 UPDATE
Official Weapon Balance Patch Notes
Welcome, players! The 4.1 Update introduces a major weapon rebalancing pass. We've analyzed all firearm data and made adjustments to ensure a fair and competitive battlefield. In the tables below, you can directly compare the "v4.0 (Old)" values against the "v4.1 (New)" statistics.
Assault Rifle & DMR Rebalance (Close Range)
| Gun | Head Damage | Chest Damage | ||
|---|---|---|---|---|
| v4.0 (Old) | v4.1 (New) | v4.0 (Old) | v4.1 (New) | |
| M762 | 105 | 100 | 45 | 43 |
| AUG | 93 | 89 | 40 | 38 |
| ASM | 91 | 86 | 39 | 37 |
| M416 | 93 | 89 | 40 | 38 |
| SCAR-L | 96 | 91 | 41 | 39 |
| AKM | 109 | 104 | 47 | 45 |
| GROZA | 109 | 104 | 47 | 445 |
| ACE32 | 103 | 97 | 44 | 42 |
| HONEY BG | 98 | 93 | 42 | 40 |
| QBZ | 96 | 91 | 41 | 39 |
| MUTANT | 109 | 104 | 47 | 45 |
Shotgun Damage Calibration
| Gun | Head Damage | Chest Damage | ||
|---|---|---|---|---|
| v4.0 (Old) | v4.1 (New) | v4.0 (Old) | v4.1 (New) | |
| S12K | 321 | 295 | 225 | 206 |
| S187 | 348 | 320 | 243 | 224 |
| DBS | 301 | 278 | 220 | 203 |
| S686 | 348 | 322 | 244 | 225 |
| m10 | 347 | 320 | 243 | 224 |
| NS200 | 375 | 348 | 263 | 244 |
Ballistics Analysis: AR Damage Drop-off
| Range | M416 | SCAR-L | AUG | ASM | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head (Old) | Head (New) | Chest (Old) | Chest (New) | Head (Old) | Head (New) | Chest (Old) | Chest (New) | Head (Old) | Head (New) | Chest (Old) | Chest (New) | Head (Old) | Head (New) | Chest (Old) | Chest (New) | |
| 10 | 93 | 89 | 40 | 38 | 96 | 91 | 41 | 39 | 93 | 89 | 40 | 38 | 91 | 87 | 39 | 37 |
| 15 | 93 | 89 | 40 | 38 | 96 | 91 | 41 | 39 | 93 | 88 | 40 | 38 | 91 | 86 | 39 | 37 |
| 20 | 93 | 88 | 40 | 38 | 96 | 91 | 41 | 39 | 93 | 88 | 40 | 38 | 91 | 86 | 39 | 37 |
| 100 | 91 | 86 | 39 | 37 | 93 | 88 | 40 | 38 | 85 | 80 | 38 | 36 | 87 | 82 | 37 | 36 |
| 200 | 87 | 83 | 38 | 36 | 90 | 86 | 38 | 36 | 82 | 78 | 37 | 35 | 81 | 77 | 35 | 35 |
| 300 | 84 | 80 | 36 | 34 | 87 | 83 | 38 | 36 | 82 | 78 | 36 | 34 | 78 | 75 | 34 | 32 |
Impact on the Professional Esports Scene
These balance adjustments are poised to have a significant impact on the professional meta. The overarching theme of the v4.1 update is a slight increase in the average Time-to-Kill (TTK), which will reshape how teams approach engagements.
- CQC Meta Shift: The significant damage reduction to shotguns (especially the NS200 and S187) will make one-shot-kill ambushes less reliable. This will likely force a meta shift in CQC (Close Quarters Combat), promoting more sustained spray battles with SMGs and ARs.
- Higher Skill Ceiling for ARs: The minor damage nerf to all primary ARs (like the AKM, M416, and M762) means that players must land more shots to secure a kill. This raises the skill ceiling, placing an even greater emphasis on precision, recoil control, and landing consecutive headshots.
- Mid-Range Re-evaluation: With AR sprays becoming slightly less potent at a distance, we may see a resurgence of DMRs. Teams might favor the consistency of a DMR for mid-range engagements over relying on a spray-down.
- Increased Clutch Potential: A longer TTK gives skilled players more time to react, reposition, and out-aim opponents in 1vX situations. We anticipate more spectacular clutches and dynamic, extended team fights.
Overall, the v4.1 changes move the game towards a meta that rewards sustained accuracy and strategic positioning over high-burst "flick" damage, promising an even more competitive and thrilling esports season.
